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EXPERIENCE:

    De Anza College Film/TV Department

    Instructional Assistant (Oct ’24–present)

    • Assists 20+ students in proper use of animation equipment and software
    • Provides constructive feedback to students' assignments

    San José State University C.G. Rigging Courses

    Teacher’s Assistant (Jan ’23–May ’23)

    • Answered 20+ students’ questions regarding assignments and lectures
    • Gave step-by-step directions to troubleshoot issues that arose in the rigging process

PROJECTS:

    Spirit Driver Visual Novel

    Programmer (Sep ’24)

    • Assisted in R&D for main menu arrangement and sprite animation

    re:connection 3D Animated Short Film

    Pipeline Technical Director (Jan ’24–May ’24)

    • Sped up lighting and rendering pipeline by 80% by developing scripts for exporting and importing assets to and from the proper GDrive folders
    • Troubleshot technical problems the artists encountered during production

    My Turn! 2D Animated Short Film

    Technical Assistance (Jan ’24–May ’24)

    • Wrote a script for exporting frames from Harmony to the proper shot folders on GDrive

    A Trace 3D Animated Short Film

    Technical & Rigging Lead, Producer, Animator (Jun ’22–May ’23)

    • Provided solutions for technical challenges the core team of 10 artists encountered
    • Enhanced team’s workflow by authoring scripts for tedious and repetitive tasks
    • Led R&D for rigging a flat, paper character and 4 props across 9 months
    • Optimized render settings, co-wrote a guide, and coached the team to set up renders
    • Co-created a timeline spreadsheet for rendering and compositing all 54 shots of the film
    • Contributed character animation for a shot within 3 weeks

    Kiki’s Bakery 3D Model Recreation

    Technical Lead, Rigger, Animator, Modeler (Nov ’22–Dec ’22)

    • Rigged and animated a prop, scene lights, and a camera within a week
    • Sculpted, textured, rigged, and animated a stylized cat across 5 weeks
    • Reduced rendering time nearly by 50% by providing methods to optimize scene
    • Troubleshot technical issues related to 3D modeling and rendering

SKILLS:

  • Technical: Programming, Rigging, Animation, Shading, 3D modeling, Lighting, Photography
  • Software: Maya, Arnold Renderer, Blender, Houdini, ZBrush, Harmony, Capture One Pro, Clip Studio Paint, Visual Studio Code
  • Adobe: Substance 3D Painter, Photoshop, Premiere Pro, After Effects, Lightroom Classic
  • Languages: Python, C++, Zsh, Maya Embedded Language, Tagalog, English

EDUCATION:

    San José State University

    • B.F.A. Animation & Illustration, magna cum laude

    De Anza College

    • A.A. Systems Programming, Jul ’24–present
    • A.A. Film/TV: Animation + A.A. Liberal Arts - Arts & Letters, magna cum laude